Ana – overwatch wiki

Ana is a mid to long-range Support sniper, capable of healing at any range while also maintaining a fair level of damage output. Her Biotic Grenade lets her amplify healing effects from not only her own healing darts but also from other Supports and environmental healing, such as Payloads and Health packs. She has a sidearm which will fire a Sleep Dart, which can render the enemy who’s hit with it temporary useless unless someone wakes them up. Nano Boost is a supportive ultimate that is used to provide strong buffs to an ally, allowing them to deal more damage while taking less damage from the enemy. She can also be an anti-healer as her Biotic Grenade will prevent enemies hit by the blast from getting healed in any way, making her an outstanding support.

Ana lacks all source of mobility and only has her sidearm to protect herself, making it easy for her to be outflanked by the flankers as well as other mobile heroes.

• Only scoping when you have to do. When unscoped, your shot will be hardly visible for the enemy team to find your location. With scoped, it leaves your shot a bullet tail which reveal where you are firing from. Considering use a quick-scope in order to minimize the time you reveal your position and effectively burst an ally from long-range when needed.

• Sleep Dart : Ana’s sidearm. It is her personal anti-flanker tool. Firing a single projectile that travels at high speeds, it will inflict the Sleep status effect on an enemy. While asleep, one cannot move, attack, or use abilities, and audio will sound lower-pitched and distorted. The effect lasts for five and a half seconds, but can be cut short by any amount of damage.

• Ana is a sniper class, which is deadly at attacking the enemy from extreme range. You can kite the enemy that your teammates can’t attack back like rivaled snipers or airborne targets with ease. Keep in mind that you can’t deal a critical shot nor heavy damage that will put them in lethal levels instantly, so try to stay in cover or a friendly’s barrier.

• Don’t let the other teammates interfere in your line-of-sight while activating Nano Boost on the target. You have to communicate with your teammates to whom you will give the ultimate and always have space in your line-of-sight, so you can avoid giving Nano Boost to a wrong target that can’t bring your ultimate to any usefulness, such as Lúcio or Mercy.

• The common targets for your Nano Boost should be damage dealers rather than tanks. While boosting tanks will give them a better chance of surviving and greatly increase their damage, you will force them to move out of their position to attack the enemy, in order to not waste the damage buff gains from Nano Boost. Nano Boost works best when paired with damage dealing ultimates like Soldier: 76’s Tactical Visor or Reaper’s Death Blossom.

One of the founding members of Overwatch, Ana uses her skills and expertise to defend her home and the people she cares for. [2] Hailing from a long line of decorated soldiers, Ana inspired confidence and loyalty in her colleagues [3] and endowed her daughter, Fareeha Amari — Pharah, with an intense sense of duty and honor. [4] Like her daughter, she bore a tattoo of an Eye of Horus as a symbol of protection. [5] Likewise, her callsign in the Egyptian Military during the Omnic Crisis was "Horus." [6]

Ana is regarded as one of the world’s deadliest snipers. She originally used a Kinamura rifle, upon which she added a notch for every life she took. Each life weighed heavily on her conscience, and while some snipers preferred to wound targets, in order to lure out more potential targets, she preferred to perform clean kills, disliking causing needless suffering. Her right eye, originally cybernetic, made her vision six times greater than normal, to the extent where she rarely even needed to use the scope. [7] While procedures exist that could repair her cybernetic eye, she feels comfortable with her eyepatch, seeing it as a reminder of who she is now. [8] Overwatch

As the Omnic Crisis inflicted a heavy toll on Egypt, the country’s depleted and undermanned security forces relied on elite snipers for support. Among them was Ana Amari, who was widely considered to be the world’s best. Her superior marksmanship, decision-making, and instincts made her a natural selection to join the Overwatch strike team, [2] of which she was one of the founding members. [9] Overwatch successfully ended the war. [7]

Following the success of Overwatch’s original mission, Ana served for many years as Strike Commander Jack Morrison’s second-in-command. [2] She raised her daughter, Fareeha, during this time, instructing her in martial arts. [10] Despite her responsibilities in leading the organization, Ana refused to step away from combat operations. [2] She was aware of her daughter’s desire to join Overwatch herself, but Ana was against it. [10] This led to a strained relationship between mother and daughter. [3] At some point, Fareeha asked for a toy rifle, but Ana refused, telling her daughter that she’d shoot her eye out. She later came to regret her comments. [11] She remained on active duty well into her fifties, and was stationed at Watchpoint: Gibraltar at some point. [8] Uprising “

Seven years before the present day, the King’s Row Uprising occurred. Alongside Morrison and Reyes, Ana listened to Jesse McCree, who was on the ground in King’s Row, observing Null Sector’s actions. Ana asked Reyes what McCree was doing in London, since Blackwatch operations were suspended. Reyes evaded answering the question. To Ana’s frustration, the prime minister still refused to allow Overwatch to intervene. In conversation with Morrison, Ana admitted wanting to do something, but while Morrison shared that desire, Overwatch had come under unfavorable scrutiny recently, and they could ill afford another public relations nightmare. [12]

Ana’s last mission was an anti- Talon operation conducted by Overwatch, part of a force led by Jack Morrison which rescued a number of scientists that Talon had taken hostage. While Overwatch was successful in this regard, the Talon operative known as Widowmaker was able to take out a number of agents. The operation led to a sniper duel between her and Ana, as they made their way throughout the urban terrain. Ana was able to temporarily incapacitate Widowmaker, hitting her in her helmet. But upon seeing Widowmaker’s face, she froze, recognizing her as Amélie. It was all the time Widowmaker needed to take her own shot, shooting Ana through the scope of her rifle and into her cybernetic eye. [7] It was believed that the shot killed her. [10]

Ana was the first hero added to the game after its launch. Blizzard began with the knowledge that they needed another healer, since Lucio and Mercy were showing up in every game. A concept was the Alchemist, a character who could drink from a decanter and then jump really high, or provide an extra-long heal over time. Meanwhile, the team were struggling to place the personality of Ana, which they’d conceived independently. Her backstory positioned her as a crack sniper, but the game already had Widowmaker. It was thus decided that the hero would be both a healer and a crack shot, using her rifle both offensively and defensively. The Alchemist concept was phased out within a few weeks. [22] Influences for Ana’s visual design were post-apocalyptic themes and imagery. The designers wanted to show her as someone who was rugged and resourceful, living on the edges of society. Her "Wasteland" skin is based entirely around this idea. Strap, pipe, and cannister designs in the skin were used to emphasize a character that was scrounging anything she could to survive. [23]