Classes – official stonehearth wiki

Farmers are promoted from Workers using a Farmer’s Hoe and can be further advanced to a Cook when they are a level 2 farmer and are given a Cook’s Spoon. They plow fields, plant crops, and harvest them. They provide a steady source of food, which can later be used by the Cook to make dishes. They can also grow Silkweed and Brightbells for crafting by the Weaver and Herbalist. Once you have a farmer that’s level 5 they can grow trees for an infinite source of wood.

Trappers are promoted from Workers using a Trapper’s Knife and can be further advanced to a Shepherd when they are level 2 and are given a Shepherd’s Crook. They set up traps to catch small creatures or bugs for their hide and meat in designated areas. Animals are more commonly found in forests.

A level 2 Trapper can charm a trapped creature to be a pet/ animal companion (They don’t need animal feed, just normal food)

Poyos lay eggs every now and then, and when harvested they drop Raw Poyo Meat and Poyo Feathers. Rabbits don’t provide anything but multiply the fastest amongst the three creatures. When harvested, they provide Raw Meat and Fur Pelt. Sheep are sheared by the Shepherd, providing wool for the Weaver, and when harvested they drop Raw Mutton Meat.

Engineers are promoted from level 1 Blacksmiths using an Engineer’s Wrench and are the final class for its class tree. They craft turrets that attack nearby enemies in front of it and traps that trigger when an enemy steps on it. Enemies can destroy these structures. They have a limit on how many turrets and traps they can place. They can also craft Ironclad Doors that can be locked by the player to lock hearthlings in a location.

Herbalists are promoted from Workers using a Herbalist’s Staff and can be further advanced to a Cleric with a Cleric’s Tome when they’re level 2. They use flowers and herbs to craft Tonics and Bandages that they use to heal wounded hearthlings when they are on a bed. Hearthlings can only be treated every so often. The Tonics that they craft grant buffs to the villagers of the town.

Knights are promoted from level 3 Footmen using a Knight’s Shield and are a final class for its class tree, besides the Archer. Knights gain the ability to aggro close enemiesonce level 2 and far enemies once level 6, making him the target of his enemies leaving your other hearthlings with breathing space. They can also buff their nearby Protectors once a higher level.

Promoting is the act of changing a villager from one class to another. All villagers start as the Worker class, and then can be promoted to any class they meet the equipment and experience requirements for. To change a villager’s class you can either enter the "Citizens" menu and click the name of the villager you want to promote or click on the villager itself. Then click the "Change Jobs" button and you will be presented with the promotion screen (pictured right). Select which class you want to change to, and click the stamp to approve the promotion. The villager will drop any tools they’re currently carrying and run and pick up any new tools required by their new class.

The "Choose a Job" screen shows all the information about each class in the game. Each class shows it icon, along with lines connecting one job to other jobs that are prerequisites or possible upgrades. If the villager you are inspecting meets the requirements for a job and you have any required tools, then the job will have a blue background. Jobs for which the requirements are not met will have a gray background. Tool requirements can be met by crafting the required tools at a workshop. Depending on what tool is being crafted, different workshops may be needed.

As you place work orders and your villagers complete actions, they will gain experience. Once a villager has reached a certain threshold, they will gain a new level, 1 health and potentially a new perk. There is a maximum of 6 levels per class. A list of perks for each class can be found on each classes specific page. Experience is per class, and is not carried over if you change a villager to a new job. Perks gained from level ups are also lost upon job changes. Experience and perks are not totally lost, however, as if you change a villager back to their original class, they will retain all their previously gained experience and perks.